VIDBE-Q Volume 68 Issue 2
60
Table 1
Categories of Assistive Technology
Category Definition
Academics Technology used to promote academic
skills (e.g., reading, writing, mathematics)
Recreation and Leisure Devices used to facilitate participation in
games and entertainment (e.g., large print
playing cards)
Activities of Daily Living Technology that facilitates independent
living (i/e/. Braille tags for clothing)
Mobility Devices that allow individuals with
disabilities to maneuver their environment
(e.g., wheelchairs, walkers)
Environmental Control Items that aid individuals in accessing and
controlling their environment (e.g.,
grabbers/reachers)
Communication Includes technologies that provide an
avenue for communication of needs, wants,
and thoughts (e.g., iPad apps, picture
communication systems)
Positioning and Seating Supports that assist with correct posture
and placement (e.g., adapted chairs and
walkers)
Vision Technologies that magnify, braille, and/or
read text, either written or digital.
Hearing Devices that aid individuals in hearing
auditory stimuli (e.g., FM Systems)