Division on Visual Impairments

VIDBEQ 69.4 Fall 2024

A quarterly newsletter from the Council for Exceptional Children's Division on Visual Impairments containing practitioner tips for Teachers of Students with Visual Impairments, Certified Orientation and Mobility Specialists, and other professionals.

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VIDBE-Q Volume 69 Issue 4 challenging for teachers" (Veldkamp et al., 2020, p. 5). Recognizing when a team is struggling or is on the verge of solving the puzzle requires knowing the students and listening carefully to their interactions (Veldkamp et al., 2020). The monitoring of students during the activity, and the time spent debriefing after the activity, are both elements that are important and must be carefully balanced. For example, "Students did feel frustration and less ownership when staff gave guidance too early or gave no guidance when needed" (Veldkamp et al., 2020, p. 5). From the beginning, EERs should be designed for accessibility using UDL and allowing for AT use in a social context. "Educators start their design process with defining educational goals, which guide choices on the puzzle path, the role of technology, and the teacher's role during the gameplay" (Veldkamp et al., 2020, p. 10). To promote equitable access, these principles should be considered throughout the design process. Conclusion By integrating UDL principles and leveraging assistive technologies, educators can create inclusive and effective learning environments for all students. According to Veldkamp et al., "For STEM Escape Rooms, the rationale for goals on teamwork and communication is their role in active, team-based, and collaborative learning" (2020, p. 9). Areas of the expanded core curriculum

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