Division on Visual Impairments

VIDBEQ 69.4 Fall 2024

A quarterly newsletter from the Council for Exceptional Children's Division on Visual Impairments containing practitioner tips for Teachers of Students with Visual Impairments, Certified Orientation and Mobility Specialists, and other professionals.

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VIDBE-Q Volume 69 Issue 4 Recognizing the benefits of sound teaching models and incorporating AT into real-life scenarios builds a strong foundation of use cases for the student and their peers. "Functional outcomes are the only real measure of the success of an assistive technology device" (Cook et al., 2008 p. 5), making the escape room scenario a practical environment for assessing the student's skills. The EER is an activity that allows for universally designed practices. EERs have much to offer teachers and students in the learning environment. EERS features defined roles, teamwork, and built-in opportunities for using the AT in a way that demonstrates the purpose to peers and makes the student an active part of the team. Designing for Accessible Outcomes In a general education classroom, there are many opportunities for all students to experience life skills. In an EER that recreates real-life circumstances, participants will also be able to reflect on their own life. Students can experience a situation in which they need to respond to high-stake situations, trust their own and their colleagues' competence, work together as a team, settle differences in opinions, and handle both time constraints and the consequences of not working fast enough. (Fotaris and Mastoras 2022 p. 3) With an EER, the educators in the classroom have other roles than direct instruction. "When to interrupt students' collaboration and what to address can be

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