VIDBE-Q Volume 69 Issue 4
Leslie Weilbacher
American Printing House for the Blind
lweilbacher@aph.org
Inclusive education is a buzzword in schools and the educational field. This
article offers practical strategies using Universal Design for Learning principles
(UDL) with engaging activities that can be scaffolded for a range of students.
Utilizing the exemplar of an Educational Escape Room activity, we will explore
the universally designed features of various options, along with ways to
incorporate these UDL strategies further in a classroom. By leveraging these
principles and strategies, one can foster a student's inclusion in classroom
activities.
UDL & AT
Federal law (IDEA-I, Section 300.5) defines an assistive technology (AT)
device as "any item, equipment, or product system (commercially off the shelf,
modified, or customized) that improves the functional capabilities of a child with a
disability" (2004). Frequently, AT is assumed to only apply to the most
complicated and expensive high-tech device (Koch, 2017). This focus on high tech
You Cannot Escape from AT and UDL