Division on Visual Impairments

VIDBEQ 69.4 Fall 2024

A quarterly newsletter from the Council for Exceptional Children's Division on Visual Impairments containing practitioner tips for Teachers of Students with Visual Impairments, Certified Orientation and Mobility Specialists, and other professionals.

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VIDBE-Q Volume 69 Issue 4 ignores the broad nature of the educational AT definition; therefore, we should recognize the value of low-tech tools alongside high-tech ones. UDL emphasizes flexibility and inclusivity in education. UDL principles address the "why," "what," and "how" of learning (CAST, 2004). The UDL principle of multimodal representation recognizes that learners have diverse needs. By combining various sensory channels (visual, auditory, and kinesthetic), educators create richer learning experiences. For children with sensory impairments, multimodal representation is essential. As part of the UDL framework, AT enhances multimodal representation. For example, a student listening to a teacher read a story can simultaneously access the same story in braille. Additionally, the student can explore the story's pictures using a video magnifier. AT bridges sensory gaps, allowing students to engage with content through different channels. In the assistive technology field, we consider the consumer, the activity/task, the technology, the environment, and the context (which includes the social element) (Cook & Polgar, 2015). For the purposes of this article, the consumer is a student who is blind or visually impaired with or without additional disabilities, and the activity/ task is participation in a universally designed Educational Escape Room (EER) utilizing their AT. The environment is the general education classroom on a team with same-age peers who are not blind or visually impaired.

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