VIDBE-Q 2025 Volume 70 Issue 3
study announcement on social media and list-servs. Additionally, more males than
females were interviewed, which may have influenced the types of toys and games
mentioned. While interviewers asked participants to name several of their favorite
toys, some individuals may have had more vivid memories than others, and their
recollections could have been influenced by time and subsequent experiences. For
instance, although tactile books were expected to be mentioned more frequently,
only one participant included them as one of their favorite toys or games. This may
be due to differences in memory recall, and the absence of certain toys or games in
participants' responses does not necessarily mean they did not engage with them.
Future Directions
Future studies should expand the sample size and include a more balanced
representation of genders and ages to capture a broader range of experiences and
preferences. To mitigate potential memory recall biases, future studies could
consider providing participants with a list of common toys and games as prompts.
Research is also needed to examine how play has changed in recent years due to
the increasing availability of technology, including smartphones, tablets, and
gaming systems. Future research that follows a group of children with visual
impairments longitudinally would allow researchers to investigate the impact of
play on the development of language, social-emotional, spatial reasoning, and
STEM skills across time.