VIDBE-Q Volume 69 Issue 4
In Sherlock's Escape Room, five riddles are given in a sequence in a
scenario modeled after a Sherlock Holmes mystery. The story directs the team
through each activity culminating in completing the code to a padlock and opening
a box. UDL elements include showing the riddles on a PowerPoint presentation
and playing an audio recording (with a British accent for fun). These pieces were
provided automatically to allow multimodal access for all students, rather than
calling out an individual student.
Figure 2
Leslie Weilbacker and Stephanie Walker, designers of Sherlock's Escape Room