VIDBE-Q 2025 Volume 70 Issue 4
designing a motor fairy tale, plan the target fundamental movement skills and
physical capacities (e.g., balance, speed), as well as socio‑relational competences
(e.g., cooperation, problem solving) you aim to improve; then select games to
embed in a motivating narrative. Where disability is present, specify adaptations
for each game segment to ensure participation and enjoyment. See also Giocofiaba
as a narrative–play framework (Seclì & Farnese, 2008).
Table 2
Planning Tool for Motor Fairy Tales
Name of Motor
Fairy Tale
Setting
Characters
Learning Objectives
Possible Transversal/
Interdisciplinary
Objectives
Equipment/Materials
Space Used
Estimated Duration
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