Division on Visual Impairments

VIDBEQ.70.3.Summer.Issue.2025

A quarterly newsletter from the Council for Exceptional Children's Division on Visual Impairments containing practitioner tips for Teachers of Students with Visual Impairments, Certified Orientation and Mobility Specialists, and other professionals.

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VIDBE-Q 2025 Volume 70 Issue 3 distinct textures, tactile cues, and/or emitted sounds, providing haptic and auditory feedback. Examples of toys with haptic feedback included LEGO bricks, chess, origami, and Pallankuzhi, while examples of toys with auditory feedback included toy trains and talking robots. Types of Play Initiated, Complexity of Play or Toys, and Developmental Areas Supported Based on participants' descriptions, the types of play initiated, the complexity of play, and the developmental skills supported varied depending on the toy or game. In many cases, play was solitary, except for playing in nature. Some toys and games (e.g., building blocks, handicrafts, and dolls or figures) were played with siblings or peers and may have encouraged parallel play. However, cooperative play was mentioned with board games (e.g., Pallankuzhi and chess) that were frequently played with siblings and peers. The following excerpt from a U.S. participant provides an example of parallel play involving a toy used with family members. I loved playing with toy cars and trains, especially with my cousins. I'd build roads, bridges, and tunnels—real ones, using dirt and anything solid I could find. The bridges had to be strong enough to hold the weight of the trains, and my trains carried real coal that I crushed myself. I liked creating my own little world, where I could make up the rules as I went.

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