VIDBE-Q 2025 Volume 70 Issue 3
engagement in at least one of the following areas: focusing their studies in STEM
fields during high school, pursuing STEM disciplines/majors at university or
college, or obtaining occupations in STEM-related fields.
Results
Participant Demographics
The ages of the 25 participants were distributed as follows: 1 participant was
20 years old or younger, 7 participants were between 20 and 40 years old, 10
participants were between 41 and 60 years old, and 7 participants were 61 years
old or older. In terms of gender, there were 16 males and 9 females. All
participants were blind and/or read braille at the time of the interview, although
some reported having usable vision in their early childhood. Educationally, all
participants except one held at least a bachelor's degree, with some possessing
master's or doctoral degrees. Their professions varied widely, including roles such
as computer programmers, computer network engineers, teachers, and university
lecturers (Table 1).
Favorite Toys and Games and Their Traits
Participants were asked to share about their favorite toys and games as a
child. Table 2 provides an overview of their responses by country. Information
about the type of toys and games and examples are included in Table 2.