VIDBE-Q Volume 69 Issue 4
Educational Escape Rooms
An Educational Escape Room (EER) incorporates "live-action team-based
games in which players encounter challenges to complete a mission in a limited
amount of timeā¦Escape Rooms are often adapted in the educational setting to be
puzzles, boxes, or tasks." (Veldkamp et al., 2020 p. 31). One example of an EER is
Sherlock's Escape Room, which I developed with input from Stephanie Walker. It
focuses on skills related to science activities, such as locating the parts of a cell.
All students can use all the materials; therefore, separate materials are not needed
for the student who is blind or visually impaired.
Figure 1
Picture from Sherlock's Escape Room